Regeneration rate reduced from 120 to 80 per second.That damage-per-shot increase should make Roadhog more of a threat. The lower ammo and increased time between shots means you’ll need to be more accurate with your shots too. You’ll really want to land that Chain Hook-Scrap Gun shot-melee combo for maximum effect. This change will up the skill cap on the off-tank. Recovery increased from 0.7 to 0.85 seconds.Damage per projectile increased from 6 to 7.Roadhog's tweaks should make him feel a bit tankier. Staying in the air will be a little trickier, but at least you’ll be able to zoom around faster. As I mentioned in my post on the experimental patch, she’ll be harder for hitscan players to shoot out of the sky. These are great changes for a hero who, at least in my opinion, is undervalued and underappreciated. Rocket Barrage has such immense damage output that the tail end of the duration was often more of a liability than a benefit, especially with fewer barriers around to blast through.” “To compensate for this change, we’re also lowering her hover uptime. “We’re making some adjustments to Hover Jets that should increase her flight speed and make her more agile,” Blizzard wrote. Regeneration rate reduced from 50 to 35 per second.A reduction in Orisa’s overall health means that while you’ll probably want to play more defensively with her too. The ability will still be effective in setting up combos, but you’ll need to be much more accurate given the decreased radius and faster movement of the projectile. The changes to the projectile speed and radius are aimed at shifting its use to be more effective at catching single targets.”
Projectile speed increased from 20 to 30ĭeveloper comments on Orisa changes: “The large radius of Orisa's Halt! ability made it too effective in setting up combos against large groups of enemies on a relatively short cooldown.The buff to self-healing from Inspire should offset the HP change a bit though, and I’d imagine all bets will still be off when it’s time to use Rally. It might be safer for Brig mains to stay a little further back than they’re used to and play more defensively for the most part. Those are some big changes that’ll severely hamper Brigitte’s utility as a brawler. “Inspire has also had a powerful team impact despite being hard to feel due to its passive nature, so we are lowering its team-wide healing output while making it more useful for Brigitte herself.” Combined with her personal barrier, she ended up not needing as much survivability in terms of raw health,” Blizzard wrote in its developer comments. “After gaining multiple Repair Pack charges, Brigitte was enabled to play at safer distances while still having a powerful impact on her team.